The piece I bring to you today is by an up-and-coming artist. Her name is Lorelei, she’s eight, and she’s obsessed with Persona 4.
She likes to look at (mother-approved) fanart, watches the cutscenes on YouTube whenever she can, and listens to the OST on her DSi. She can’t stop talking about hiimdaisy’s Persona comics and has ads and reviews cut out from magazines stuck on her bedroom wall. She wanted to be Chie for Halloween last year, and while that didn’t work out, she still bugs my mom about making her a Chie-style jacket.
I mean, she even wants to make a gaming ‘zine with me and write about P4, but is worried that nobody will want to read it. I told her that if she were serious, I’m sure that there would be quite a few people interested.
Lor’s a bit weird, I’ll admit.
I guess I shouldn’t have been surprised when she busted this rough sketch out the other day. While it’s nowhere near her best quality of work (she makes books and draws constantly), I just can’t get over it — I mean, it’s Chie! Drooling over steak at the Junes food court! You can’t get any cooler than that!
Maybe I’m weird too, but this is way better than being the (token) Student of the Month (which she actually is but doesn’t know it yet).
What Lor wanted most for Christmas last year was Style Savvy, which was surprising since it was, well, not a Pokemon title. It looked like a kindred spirit to Roiworld’s Fashion Fix on the iPhone/iPod Touch, which Lor adored despite being fairly terrible at it. I knew I was going to like it, but I held off until I could see how accessible it was, and after watching her play through the tutorial on Christmas night, I was hooked. Against our better judgement, we ventured out into the post-holiday chaos in search of a second copy.
As we were in the car, Nick marveled at how utterly obsessed with the game I was, but wasn’t really surprised. “I’ve read some of the reviews,” he said, “and they’ve all said that even though they expected it to be terrible, they’re surprised that it’s a great game.” At first, I just went on gushing about how well the game is structured and the micromanaging of your store and everything, but after a moment, I began to wonder — why would one assume it’d be terrible?
I thought about it for a moment, and you know, it really did make perfect sense, considering the shift in marketplace perceptions. Nowadays, games created and/or marketed toward a female audience are the new licensed games, as far as their perception as shovelware is concerned.
Unlike many other World of Warcraft players, I put off buying Wrath of The Lich King. The expansion launched around this time last year, and it wasn’t until I had leveled a completely different character and practically slammed her face into the level cap that I finally gave in to temptation/peer pressure. I had always worried that I wouldn’t get to explore the areas of the game as thoroughly as I wanted to, and that the addition of a continent of content would actually be game-breaking for me. I was right — I quit shortly after my purchase, but to this day, the reason behind it still surprises me.
I’ve never believed in New Year’s resolutions. A promise made when either groggy or drunk (or both!) is one that is easily dropped.
Now, birthday resolutions are a completely different story.
One thing I’ve learned about myself in the past two years is that my need for perfection cripples me. In the case of the site, my frustration with its presentation made me want to write less, and writing less made me more frustrated. Vicious cycles, etcetera, etcetera.
My current goal is to write. I won’t lie, I’m writing for you, wherever you are, but I’m writing for myself as well. There are so many things bouncing around in my head that probably won’t get better with age, and I shouldn’t wait until I figure out that one piece of code or draw that one image. This means that you’ll see the site shifting and changing around as things are posted (that is, unless you use an RSS reader), and that’s okay.
(That last bit was probably more for my own peace of mind than for yours. I’m really quite nervous!)
… and with that, welcome back to two player co-op.